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Game resident evil 1

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He shouldn't have been concerned: Capcom moved almost three million copies of Resident Evil, and a new hit was born. 'He said that he wanted us to make a horror game using systems from Sweet Home,' Mikami recalled, admitting he was worried about how well the title would sell-while many games used horror movie iconography, real horror games hadn't ever caught on-but enthusiastically went to work anyway. In 1993, Sweet Home director Tokuro Fujiwara called Shinji Mikami, the man behind the Aladdin and Goof Troop video game adaptations, into his office.

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Even Resident Evil's infamous door-opening animations, which play while the PlayStation loads new environments, came from similar transitions in Sweet Home. Resident Evil's punishing inventory system, which forces players to carefully consider how they use their resources, is a direct copy of Sweet Home's. Like Resident Evil, Sweet Home has multiple characters-although unlike Chris Redfield and Jill Valentine, who adventure separately, Sweet Home asks players to manage the entire party at once. The similarities are clear from the get-go.

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In Sweet Home, a group of five filmmakers invade a haunted house in order to rescue some rare art.